In 2019 I had the opportunity to work on several environment assets for Daedalic Entertainment's released Real-Time Strategy game "A Year Of Rain".
My task was to create models and textures of a ship that only appears in cinematics. I also made several ship wrecks that are scattered around some campaign maps. You can't see most of the ship in-game, especially the deck, but I still wanted to add some details, just in case.
The whole ship has one texture Atlas, except the sails, those have a different texture.
models where made in 3dsMax, and textures where created in Substance Painter/Photoshop.
Due to the art style, all textures are diffuse/albedo-only hand painted.
A Year Of Rain © Daedalic Games Entertainment GmbH
ship 3D viewer
ship wreck A 3D viewer
ship wreck B 3D viewer
ship wreck C 3D viewer